My goal is to go over everything you need to know to get started and fly safely. OK for this you need an alt or a friend with a web. The new forums are live. Emergency Cynos (E-Cynos) are what saves your ass when someone tries to gank you. Thursday, December 31, 2015 at 8:00 PM – 1:00 AM EST. They’re all perfectly serviceable, so if you prefer one, that’s fine. Everything you ever wanted to know about Jump Freighters And probably more than you wanted to know. This depends on what exactly you’re seeding or your courier rates, but in general market seeding generally makes a higher percentage based on investment. Ark – The exception to the rule, the Ark is pretty much the jack of all trades. The third thing you want to look for is the current supply on the market. This is particularly problematic when it comes to webbing off of a station undock for example, where rather than decloaking at 0.0m/s you’re decelerating and aligning to a gate, which can cause problems with webbing. Can Jump Freighters go in high secs? With your slow speed, it can take several minutes for you to reach the docking range at sub-warp velocities, at which time you are extremely vulnerable to attack. You can select systems and then it will automatically pick a route. As far as which JF to get, they all have their advantages and disadvantages. Can't use stargates. Doing this reduces the maximum speed of the ship, allowing it to enter warp more quickly. It’s probably not often that the same player has not one but two of zKillboard’s six most valuable kills for a given week – solo.. Plus if you’re doing a JF trip, then you aren’t going to be hauling more than the JF can hold anyways. Between the cost of skillbooks, the JF hull, fits, and fuel, you should expect to spend 9-10bil. This makes it so that no matter what the value you’re hauling, you can still make enough to cover fuel and earn a base fee. If they successfully hold point on you non-stop, then you’re dead. Minmatar. CCP hf. They haul less than a freighter (~1mil m3 max for freighters, ~350k m3 max for jump freighters), but they trade this reduced cargo capacity for a capital Jump Drive. The only additional thing, is make sure you pick stations with generous docking ranges, if you pick near-kickout stations, this kind of gank is that much easier to pull off. Make sure when calculating whether a run’s reward is worth it that you take into account the fuel costs, both for your JF and for the cynos. In this case it’s the value you’d buy it for (even if this is the sell value) in the station you’re buying it, and the sell value you can get in the destination system. Though being hunted in a JF is rare since they’re so safe, so that part isn’t as big of a deal. With a JF, you should be lighting your e-cyno and jumping out at the first sign of trouble. $77.67 Here you can choose a product. What modules are those? I like the high tank with Adaptive Nano Platings for the highsec leg of my trips, and I also just think it looks the coolest, especially with the Cold Iron skin. If you’re ever outside docking range in lowsec or nullsec, and you aren’t in warp to/landing on a highsec gate, you’re likely doing it wrong. Subscribe for more tutorials! They bloom your signature radius, but you’re a capital ship, so you’re already huge. Beware of any public contracts to sov-null stations or citadels. Jump Freighters are T2 freighters. If you’re reading this, it’s probably because you’re interested in owning/flying a Jump Freighter. I wouldn’t even start flying a JF until it’s at least 4, and it should be 5 as soon as possible. These ships still retain the ability to use normal stargates, and can be constructed in high security space. Are you dreaming about becoming a Jump Freighter pilot? clock. Boring is subjective. Freighters are for High Sec - They carry WAYYYYYY more than Jump Freighters as most of a Jump Freighters cargo hold is taken up by it's jump engine. Nomads aren’t bad, but for freighters/JFs the align is less important than the warp speed, making ascendancies much faster. Because of this, running a JF basically requires having multiple accounts. Finally, jump freighters are big shiny gank targets in high-sec. The main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans. We do not sell their intellectual property but merely the time we spent acquiring … So the ideal station cyno will land you within docking range without bumping the station 100% of the time. Eve jump Freighter range EVE Comprehensive Jump Freighter Guide - mmoroo . Use some random alt for accepting contracts. I'm going to breeze over the invention process because we have covered it in depth with other guides, but it is still the most difficult step of constructing a jump freighter, especially due to the financial risk involved. Make sure to look at the killboard, see how many JFs have been killed there, see what groups are active in the area, and try to avoid using the default systems when you put in your route to dotlan, because that’s where people will assume you’ll jump next. Amarr jump freighter designs. Remember to account for taxes/broker fees/fuel when calculating your profits, some things won’t be worth importing since the margins will be too small. With a freighter, once you get bumped you’re effectively dead. You want to find something that you can import and then turn around and sell it rather quickly. Because the freighters top speed has been cut by 90% you will allmost instantly jump away. A standard jump drive is a part build into the hull of a capital ship. Contents[show] Overview Assault Ships Battlecruisers Battleships Black Ops Capital Industrial Ships Carriers Command Ships Covert Ops Cruisers Destroyers Dreadnoughts Electronic Attack Ships Exhumers Freighters Frigates Heavy Assault Ships Heavy Interdictors Industrial Ships Interceptors Interdictors Jump Freighters Logistics Marauders Mining Barges Recon Ships Rookie Ships … Make sure you go to the Table view on Price History and check the Orders and Quantity. Jump Freighters. They’ll bring suicide scram ships to point you, then bump you with a machariel and bring in a gank fleet. Jump freighters are the latest generation of freighter. The Range tool is also quite useful if you’re trying to see whether you can reach nearby systems to where you want to go, or to see all the in-range systems in a region.. However, don’t fit these unless you need them for what you’re hauling, and only fit as many as you need. Anshar (with Gallente Freighter IV and Jump Drive Calibration I) Ark (with Amarr Freighter IV and Jump Drive Calibration I) Nomad (with Minmatar Freighter IV and Jump Drive Calibration I) Rhea (with Caldari Freighter IV and Jump Drive Calibration I) Jump freighting you can do a quick run in ~20min, then walk away from the computer for the rest of the hour. Which specialty you prefer is up to you, they all see regular use. CCP Games CCP hf. Jump Freighters; Jump Freighters. They shrink your cargo, and significantly increase your structure HP. If you can jump straight from lowsec into 0.7+, that’s great. Unfortunately Jump freighters are too expensive, slow, fragile and problematic to use in hostile situations so the carrier is still the primary means of deep space logistical operations. The corvette cyno is the standard for pretty much everyone, since when you light the cyno you’re locked in place for 10 minutes, so this way if you lose it, all you lose is the cyno (assuming you can’t loot it). Most visited articles Skills. Keep DOTLAN EveMaps running! You need to get a certain amount of speed before the webs will work, since you need to be going fast enough to warp with your reduced maximum speed after the webs. Freighters don’t have jump drives, so they’re way more gankable in highsec than a JF. They are based upon their tech one counterparts but with significant enhancements. The key to making good money with market seeding is understanding what to import and when. If you jump in to a gate and there’s a bunch of nasty looking ships on the other side, just e-cyno out. Always take any opportunity to stack multiple contracts together to make a full load. Hosted by Freighters. If you have all these trained up, you’re a solid JF pilot. It’s also not as consistently active as things like ratting or mining, where you pretty much want to be at the computer paying attention to it (even on a low level) most of the time. The idea is to have an alt in a ship with 3 webs that can apply the webs to your JF. The Jump Freighters skill allows a pilot to fly advanced Jump Freighters. If you’re looking at something and it’s already seeded at under Jita value, you likely can’t make much money on it, if any. Use these when warping gate-to-gate empty, as they’ll increase speed, and people are less likely to bother trying to gank you when you’re empty. This is primarily what makes JFs so difficult to gank in highsec. They are based upon their tech one counterparts but with significant enhancements. If the margins are solid and the volume is there, but there’s already a ton of it on the market, then importing will require you to compete with more people, meaning the prices will likely fall between when you buy it and when you eventually sell the last unit. Neither are good options, both leave you exposed far longer than you want to be. They are faster and more agile, with a larger capacitor. Even as a young child I would construct elaborate towers of falling water in the kitchen sink with dirty dishes and cups. Lots of people find hauling boring, same as mining. Thankfully JFs have a 90% reduction to jump fatigue, which makes the fatigue a lot more manageable. ... EVE Ref Twitter Reddit Reddit Autonomous Logic Autonomous Logic EVE Online CCP Games CCP hf. For a while, he was the only one doing ganks like this, but now he’s got copycats. Just hope nobody who would do anything about it saw it happen, otherwise you’re likely going to lose your JF. Just because something has great margins doesn’t mean you should just import as much of it as you can. But if they let it slip for a single tick, you’re saved. We do not sell their intellectual property but merely the time we spent acquiring the ISK and/or item(s), then getting them to you. This is a very common question, and one that doesn’t have a definitive answer. 0b How much does it cost/How long does it take to train/How much can you make? It would take a ton of explanation to cover how to do it properly, and fortunately other people have already beat me to it, so there are two links at the bottom of this section. Like crazy slow. Then make sure you chastise yourself for not making a proper cyno, now you know why you take the time to make a proper cyno. If you have to go deep enough into highsec that you won’t be in range of any of your existing cynos, then move them. It also has a bumpable station model, which if you land inside, you’ll be thrown out to space and probably die in a fire. All of that 71% is used to jump to the cyno. It makes up for this by having the lowest fuel consumption, and thus is the cheapest to run. : Raven Eleashia Nomad. The Upwell Consortium has introduced a number of structures for Capsuleers, often referred to as "Citadels".While all Upwell structures ultimately handle identically when it comes to set up, management and vulnerability, the differrent structure types focus on specific tasks by providing bonuses to aid their effectiveness.. Not that it doesn’t happen. Training for a JF isn’t nearly as bad as most capitals, but it’s still long. Slaves are cheaper, and increase armor hp, making you tankier and slightly more likely to survive a gank. ORE Cargo Expanders are great, very expensive, but worth it if you use your JF a lot, since they give you even more cargo and reduce your structure HP less. The second thing you want to look for is volume. My ultimate goal is to get this character to be able to use Jump Freighters, eventually. Contents[show] Overview Amarr Caldari Gallente Minmatar. Make sure to make an insta-dock bookmark in any stations you’re warping to to dock. In respect to Eve-Online (CCP Games) intellectual property: All characters, items, pictures and ISK in Eve Online are the sole property of CCP Games, CCP hf., and/or White Wolf. Kickout stations are dangerous for anyone, doubly so for JFs. You can use sites like Eve-Central or Eve-MarketData for initial research to find profitable trades. Nomad. Having your own cynos is incredibly important, it allows you to move when you want, where you want, and to be sure that the cyno is good to your standards. They reduce the amount of jump fuel you consume from jumping. If all you use it for is hauling your own pvp stuff up to 7RM, you’ll lose money to fuel costs. This is where after you undock from a station at a midpoint or highsec exit, enemies undock a bunch of dreads behind you, immediately siege them, then as you bump outside of docking range, they blap you. You can actually calculate how much fuel you’ll save with these and decide if it’s worth it to you to invest in the super blingy ones. Jump Drive Calibration 5 – Technically only level 1 is required, but this increases your jump range by 2LY per level, so this should absolutely be the first skill you get to 5. I figured it’d be better to have all the information you’d want/need in one place, rather than having to read a whole bunch of different guides to get all this stuff. The amount you make also depends on how much you’re investing, what you’re doing, and how active you are, but ~6 billion per month is readily attainable for active pilots. Hi there, With Trinity we introduced "Jump Freighters", ships designed to be the ultimate low security and 0.0 transport ships. What we need more than anything is for those at the helm of Eve’s development to actually come to us ahead of foundations being laid. When you get to the delivery station/citadel, you realize you don’t have docking rights. Once you accept a contract (or contracts), right click the package(s) and Create a contract on them. All capital ships, Jump Freighters, and Black Ops Battleships have built-in jump drives. We've united our forces and resources to bring EVE-BAZAAR.COM to life, in order to offer the most affordable prices in EVE. How do you handle doing something so boring so much? That’ll save you a lot of copy-pasting. this will allow those who can afford the jump freighters and use them to use them as best they can. So I caved and signed up an alt account for myself, with the goal of making a market/trading/hauling character. It’s particularly great for your highsec exit because you can pretty much ignore Tiky Mikk-style ganks, which I’ll go over below. Make sure you pick a system with multiple stations if you can, but more important than anything is that you connect to as high security highsec as you can. The advantage of jumping to stations is the ability to recharge cap quickly. I heard I should keep my JF docked in the first highsec system and use a freighter for the rest of the highsec jumps? How you handle these contracts is up to you, or the directives of the hauling group you work for, but they’re all problems to be aware of. It’s a bad idea. What modules are those? If you have to go a few jumps through 0.5, that’s not great. All JF Pilots must join the "PushJF" mailing list … If any supers cyno in, immediately dock up. As T2 hulls, they were only going to be available through invention and being capital ships, they were bound to be expensive. The procedure is to duel your webbing alt from your freighter pilot (who should have auto-reject invitations on), then get your webbing ship within range, ideally before decloaking the freighter. Yet that was the accomplishment enjoyed by Ataryx between 1 and 3 February, following his ganks of a 31b Nomad on 27 January and a 25b Anshar on 1 February. If you read the whole thing, I apologize, but hopefully the information was helpful. Jump Freighters. This character can just sit in Jita and hold a pool of isk to cover collateral. That’s it! Cyno alts are a fast train, you literally only need Cynosural Field Theory 4, and then they can use corvette cynos. You can also see fuel usage. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. I personally prefer courier contracts, but if you have tons of money and don’t mind the time it takes, market seeding can make more money. Also remember your JF is big, so account for the size of your JF as well when figuring out how far from the station you have to be to avoid bumping. pin. Because of the difficulty of holding point while being concorded constantly in high-highsec, JFs aren’t targeted nearly as frequently as normal freighters. There’s a few different modules you’ll want to have with you at all times: Cargo Expanders – A no brainer. They are faster and more agile, with a larger capacitor. At least as of now (22 Feb 2017) you can be bumped indefinitely. Now, I'm a proponent of ganking and other criminal activity in EVE, but I will still let you know how risky it is to do this without proper strategies. What he does is he sits cynos in popular JF highsec exit systems, and then drops his super on unsuspecting JFs when they undock to warp to highsec. Park them in a station with a bunch of liquid ozone and spare cynos, and they’ll be able to cyno forever. This requires fuel, and has a limit measured in light years. Don’t bother with faction inertial stabs, inertial stabs don’t get used nearly as often as the rest, and the increase from faction isn’t really that important for JFs. Deadspace A-Type Adaptive Nano Platings are great as well, not too expensive, and strictly better than t2. Lock your freighter and web it. Without expanders, JFs are ~165k m3, with expanders they’re ~350k m3. Aim for 3-5bil to start. The ark’s only unique quality is that since it has such a particularly large amount of armor HP, it can actually have the same/better HP with adaptive plates and Slave implants than it can with Bulkheads, making it safer to haul larger volumes of cargo back into highsec. 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